Tips and Tricks

A collection of tips that I came up with while working on client or personal projects.

 

A quick tip on how to morph betwean two splines keeping it procedurally. In this case two text spline. An important thing to keep in mind is that the splines/segments, or the set of splines in each object has to have the same amount of points. This is why I cange the "count" int the Mospline Object to match the number of points in the matrix Object. It doesn't have to be a Spine Text object. You can use parametric sline objects or editable splines, as long as the number of individual slines/segments in both objects match. Also you can put several splines in a Connect object to morph between a Circle with a Circle and the leter "A".

Spline Morph

A quick tip on how to morph between two splines keeping it procedurally.


An attempt to fake the differential line growth seen in this video https://vimeo.com/151311218 by the MIGHTY Simon Holmedal :) also here https://vimeo.com/169832358 Unfortunately it's really difficult to achieve the exact effect in Cinema4D (maybe only with Python, but it will get really slow). Therefore I tried to figure it out in Cinema with of the shelf tools. It's not a procedural or flexible setup but maybe somebody will find a useful application for it. Here is another example where I used numbers instead of the torus to create animatable typography https://vimeo.com/188566185 So you could use it to create some disgusting typography.... maybe... :)

Faking Differential Line Growth using spline dynamics.

An attempt to fake the differential line growth effect in Cinema4D.


A quick way to make a dynamic tree blowing in a wind out of a content library model using hair module. Song: Moderat - Milk

How to add dynamics to a static tree from the Content Library.

A quick way to make a dynamic tree blowing in a wind out of a content library model using the build in Hair module.


I was always surprised and sometimes frustrated that Cinema doesn't have a native tool for baking the Tracer Object. After a bit of thinking and experimenting I came up with this solution which is not ideal but gets the job done and it is interactive. Also there is no xPresso or scripting involved which makes it easy to use even for a newbie. I hope you find it useful.

How to cache the Tracer Object with MorphTag & Jiggle Deformer.

I was always surprised and sometimes frustrated that Cinema doesn't have a native tool for baking the Tracer Object. After a bit of thinking and experimenting I came up with this solution which is not ideal but gets the job done and it is interactive. Also there is no xPresso or scripting involved which makes it easy to use even for a newbie. I hope you find it useful.